<!--
.. title: BCON23: Custom Data in glTF Files
.. slug: bcon23-custom-gltf-data
.. date: 2024-01-20 16:55:24 UTC+02:00
.. tags: glTF, micromaps, ray tracing
.. category:
.. link:
.. description: Handling Custom Data in glTF files with Exporter/Importer Plugins
.. type: text
-->

![BCON23](/images/publications/custom-gltf-data/blendercon_intro.opt.svg "BCON23")

A while back now, I attended the [Blender
Conference](https://conference.blender.org/2023/) in Amsterdam where I presented
a bit of the work I had done related to Blender, glTF and Opacity
Micromaps. Despite the 50-min presentation though, I still had a lot of content
over that I had to cut out in the interest of time (and presentation
coherency). I had hoped to include much of that in this write-up shortly after
the conference, but I ended up swamped with work from both Arm and several
looming paper deadlines, so I had to postpone it. [But here it is
now](/pages/publications/custom-gltf-data/ "Handling Custom Data in glTF files
with Exporter/Importer Plugins"), so better late than never I guess!

Links to the presentation, as well as the slides I used can be found on my
publications and presentations [page](/pages/publications/#talk0 "Handling
Custom Data in glTF files with Exporter/Importer Plugins").
